User blog:Justnuggets/Making constructions

We are currently focused on generating and creating structures, items and creatures. Any ideas will be appreciated.

We are currently done with everything that is on the ID list page and some unreleased creatures and items have also been finished. With 270+ current items, 110+ current creatures and 540+ other structures/objects the game still looks a little dead. We're expecting about 2100 items, 840 creatures and 5000 structures/objects in the final version of the game, without any updates. This may seem like a lot but if you got to see the setup of a game like Call of Duty this wouldn't even begin to get close. While 5000+ objects will be actively loading and creating scripts and data, you will probably only notice about 50 of those objects. We have 12 bosses right now out of the 20 we want to have (actual bosses, not mini-bosses are strong enemies). Because bosses need to be unique, strong and badass we are a little short on creative ideas. Besides that, we can't just place a boss in every single corner. Every boss has their own special corner filled with things related to the boss, kind of like a boss room. Exactly like a boss room. With the current 8 levels of the catacombs 12 bosses already take away quite a lot of space from the current map, this problem will definitely be resolved by the end of this month as we are currently focusing on, besides creating items, structures and creatures, making more room for new things to enter the game. The map isn't that extremely big, which is something we were going for and also one of the biggest reasons we won't give out any early content such as demos. Calling it focusing on map extension wouldn't really be the right word as most of the map is automatically generated and the rest of the map is, like in most games, just a standard template that only takes a few minutes to be expanded some more.

If you have any ideas for new things, be sure to let them be heard by us.